Noted CRPG enthusiast and Obsidian director Josh Sawyer, known for Fallout: New Vegas, Pillars of Eternity, and Pentiment, recently explored the concept of “crunchiness” in RPGs. During an interview ...
Josh Sawyer has worked on or led design in games like Fallout: New Vegas, Icewind Dale, and Pillars of Eternity. When you purchase through links on our site, we may earn an affiliate commission.
For decades, overworld maps were the backbone of Japanese RPG design. Games like Final Fantasy VII, Final Fantasy IX, and ...
The craft of role-playing games once belonged to a very specific and well-defined genre. Building a character from scratch, assigning stat points, picking up lootable gear, and embarking on epic ...
Role-playing games have evolved significantly over the years, pushing boundaries in storytelling, world-building, and gameplay mechanics. Some RPGs introduce new concepts that redefine the genre, ...
The throwback approach to RPG game design has been responsible for some of the best games to appear in recent years. A huge highlight in 2023 was Baldur's Gate 3, which resurrected a classic series ...
The upcoming 2026 role-playing game Crimson Desert has once again reignited a familiar debate in open-world design: how much ...
TL;DR: Chris Avellone has joined Republic Games to develop a new dark fantasy RPG focused on immersive storytelling, meaningful choices, and classic gameplay elements like combat and character ...
There's a jump button in Dragon Age: The Veilguard. Press it, and the game's custom-made protagonist, Rook, leaps upward. The same button lets Rook vault across waist-high barriers and clamber up ...